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	<title>Comments on: MMOG info lit: don&#8217;t do it</title>
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	<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/</link>
	<description>Who loves palindromes?</description>
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		<title>By: Jen</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1777</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Sun, 23 Jan 2005 01:58:22 +0000</pubDate>
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		<description>I agree with your comments. I&#039;m just a new grad but in school I took one course on instructional strategies (and i was a TA for the Info Lit class). In one class we had a guest speaker who talked to us about MOOs and MUDs.  Of course, she situated it within a course, and not an info lit course. I remember the students had to go through the MOO to get to e-reserves and related websites and that it was basically a spot for the students to access course-related material instead of a plain website. I think MOOs and MUDs might be a bit more useful than a MMOG. I agree that the game just wouldn&#039;t be practical. But I also think that course-integrated information literacy is more beneficial than a single IL course (whenever that&#039;s an option) so I&#039;m not all for an IL specific MMOG.</description>
		<content:encoded><![CDATA[<p>I agree with your comments. I&#8217;m just a new grad but in school I took one course on instructional strategies (and i was a TA for the Info Lit class). In one class we had a guest speaker who talked to us about MOOs and MUDs.  Of course, she situated it within a course, and not an info lit course. I remember the students had to go through the MOO to get to e-reserves and related websites and that it was basically a spot for the students to access course-related material instead of a plain website. I think MOOs and MUDs might be a bit more useful than a MMOG. I agree that the game just wouldn&#8217;t be practical. But I also think that course-integrated information literacy is more beneficial than a single IL course (whenever that&#8217;s an option) so I&#8217;m not all for an IL specific MMOG.</p>
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		<title>By: tangognat</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1769</link>
		<dc:creator>tangognat</dc:creator>
		<pubDate>Thu, 20 Jan 2005 22:03:19 +0000</pubDate>
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		<description>thanks guys, and thanks for the link Dave.</description>
		<content:encoded><![CDATA[<p>thanks guys, and thanks for the link Dave.</p>
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		<title>By: Dave</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1768</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 20 Jan 2005 21:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tangognat.com/?p=540#comment-1768</guid>
		<description>You may fins this of interest: &lt;a href=&quot;http://web.archive.org/web/20011217234224/http://www-personal.si.umich.edu/~ejshaw/research2.html&quot;&gt;Real-Time Reference in a MOO: Promise and Problems&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You may fins this of interest: <a href="http://web.archive.org/web/20011217234224/http://www-personal.si.umich.edu/~ejshaw/research2.html">Real-Time Reference in a MOO: Promise and Problems</a></p>
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		<title>By: Rose read</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1766</link>
		<dc:creator>Rose read</dc:creator>
		<pubDate>Thu, 20 Jan 2005 15:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.tangognat.com/?p=540#comment-1766</guid>
		<description>Preach it, Sister :)

I play an MMPORG, and I agree with what you said about community building and game design. An info lit based MMOG... I shudder at the thought.  If people are so into the online and e aspects of libraries, develop better P2P conferencing, virtual reference, online tutorials, etc. Not a learning game.</description>
		<content:encoded><![CDATA[<p>Preach it, Sister <img src='http://www.tangognat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I play an MMPORG, and I agree with what you said about community building and game design. An info lit based MMOG&#8230; I shudder at the thought.  If people are so into the online and e aspects of libraries, develop better P2P conferencing, virtual reference, online tutorials, etc. Not a learning game.</p>
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		<title>By: lgf</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1764</link>
		<dc:creator>lgf</dc:creator>
		<pubDate>Thu, 20 Jan 2005 03:26:19 +0000</pubDate>
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		<description>Whoever developed Quicken did it by having A Great Idea and then hiring A Great Programmer to make it happen.  So you don&#039;t need to be A Great Programmer yourself -- you just have to recognize one when you see her/him.  And then convince him/her to spend a year on starvation wages before you become the next Intuit and become so filthy rich that you can retire to read all the Manga ever drawn.</description>
		<content:encoded><![CDATA[<p>Whoever developed Quicken did it by having A Great Idea and then hiring A Great Programmer to make it happen.  So you don&#8217;t need to be A Great Programmer yourself &#8212; you just have to recognize one when you see her/him.  And then convince him/her to spend a year on starvation wages before you become the next Intuit and become so filthy rich that you can retire to read all the Manga ever drawn.</p>
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		<title>By: Dorothea Salo</title>
		<link>http://www.tangognat.com/2005/01/19/mmog-info-lit-dont-do-it/comment-page-1/#comment-1763</link>
		<dc:creator>Dorothea Salo</dc:creator>
		<pubDate>Thu, 20 Jan 2005 02:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tangognat.com/?p=540#comment-1763</guid>
		<description>Right. The heck. On.

Very well said.</description>
		<content:encoded><![CDATA[<p>Right. The heck. On.</p>
<p>Very well said.</p>
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